A downloadable game for Windows

👹 About this level

This is a short atmospheric horror level created for a Level Design Jam 10 by Steve Lee. The player must find a way out of a haunted Japanese tea house. The focus is on spatial pacing, enemy placement, and building tension through level structure.

Known Issues: The paper system is currently non-functional.

🧭 Design Goals

👁️ Guiding the Player

I want to use sightlines, landmarks, and spatial layout to guide players naturally. My goal is to make objectives and points of interest clear without relying on UI or tutorials.


📈 Pacing & Flow in a Compact Space

I want to balance tight and open areas to control movement and tension. Through multiple iterations, I used loading transitions, prop changes, and lighting tweaks to refine pacing and guide players smoothly.


👻 Enemy Design Through Environment

I want to introduce different enemy behaviors using audios, layout, and environmental storytelling. Each enemy required a different reaction, encouraging player discovery and engagement.


✍️ I write devlogs on LinkedIn! (Feel free to connect me!)

Turning a Sketch into a Playable Horror Level
Blockout Phase in Progress Level Design Jam Update
Wrapping Up with Set Dressing and Final Iteration
The Simple Design Principle That Transformed My Game Jam Entry

🎥 Walkthrough Video

🎮 Controls

W / A / S / DMove
[Left] ShiftSprint
[Left] ControlCrouch
EInteractions

🧩 Credits

Designed and blocked out by Melinn

Download

Download
GlassSmile_FinalBuild.zip
External

Install instructions

🔽 Download & Installation Instructions

  1. Click the Download Button to download the game folder.

  2. Once the download is complete, right-click the ZIP file and select "Extract All..."

  3. Open the extracted folder.

  4. Launch the game by double-clicking the .exe file inside.

⚠️ If you see a security warning, click “More info” > “Run anyway.” This is normal for new indie games.

Enjoy the experience, and thank you for playing!

Comments

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(1 edit) (+1)

Hey, great job! Definitely one of the best submission in the game jam. The demo conveys your concept really well and kudos on implementing a gameplay loop that feels complete. Here are some points I gathered during my playthrough.

Playtest feedback:

  • REALLY like the different kinds of enemies. They are terrifying and make the gameplay interesting by requiring me to change my playstyle. Nice implementation of orthogonal design.
  • If you have the knowledge and time, I would recommend making the enemies spawn somewhat randomly throughout the level. Currently, you funnel the player in certain directions and paths, which can make the playthrough feel repetitive when you get caught and have to retry.
  • Doors that require keys should only tell the player which key is needed and the kyes themselves should have a description about where you can use them; otherwise, I don’t think you need to tell them where the keys are since the level is small enough that you can trust the players they will find them on their own.
  • The kyes don’t need the UI icon on top of them as it breaks the immersion a bit, in my opinion. I think the key asset stands out well enough for players to notice it.
  • Have you considered disabling jump? I think it would make the horror experience more grounded (no pun intended) and also create a proper challenge. I was able to avoid most of the enemies by jumping on objects and that made them feel a bit less terrifying.

OMG. Why I see this too late. 😭 

Thank you so much for the detailed feedback! Really appreciate you taking the time to play through it and share such thoughtful insights.

Your points about random spawning, UI immersion, and especially disabling jump are spot on → I also hadn't considered how jumping undermines the horror tension by giving easy escapes. That's brilliant feedback!

Again, really appreciate you taking the time to play through it and share such thoughtful insights!!!

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Glad I could help 😁

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nice mood japan
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make options video?

OMG Queenfaith!! I'm following your YouTube channel!! 

Do you mean a video showing the settings/options menu, or a video explaining the gameplay options? Happy to clarify or put something together if it helps! I was wishing you playing my game all the time!!

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i  need options ..make good review lol ..setting video low med high

(1 edit) (+1)

AND YOU very sweet :D i am legend faith help my dev in hell :D my dream in queen faith in game in creepy style psx :D