I’ve been designing games for 6 years, where I dive into mechanics, levels, and combat design. I’ve joined 12 game jams (and counting!) and enjoy the challenge of short game jams. Currently, I work in game design at Blackbird Interactive and graduated from Game Design program at Vancouver Film School.
⚙ Mechanics & Systems Design | 🗺 Level Design |
🔪Combat Design & Quest Design | 📜 Publishing & Itch.io Setup |
I got into game jams as a way to experiment and push my boundaries. But over time, it became my comfort zone, a space where I can learn new skills, meet like-minded people, and feel truly supported. I love collaborating with new people, testing weird ideas, and seeing what we can build in a short time.
✨ Andromeda Destroyer – (Best overall game, Quiver Game Jam 2024) 🔗 Play Now
✨ Slice, Suffer, Serve! – (2nd Place, Thailand Horror Jam 2024 ) 🔗 Play Now
📖 LinkedIn | 🔮 YouTube – My Game Design Journey
🔥 Need a teammate for a game jam? I’d love to collaborate with strangers and create something awesome together. Feel free to invite me!